![]() Many of the game’s requirements will hinge on any one of these being a certain level, and it won’t be long before you’re acquainted with how to make that happen. Should the school grow too large year over year, there’s what seems like double the plots of land to expand your campus to be a top-tier offering.Įverything earns experience and gains levels, from students to rooms to the campus itself. I do appreciate that janitors are multi-faceted, and can be trained as such. All the same, you’ll need janitors, specialized in landscaping and security to help take care of them. Over the course of a school year there will be natural disasters like raining frogs, or events where invaders from rival schools come in and try to trash the place. You can also spruce up the attractiveness of your exteriors with custom buildings, paths, and other décor as you see fit. Such as building medieval battlegrounds or outdoor soccer pitches. With this larger focus on external buildings, you have more creative freedom. There will be financial opportunities that if you subject yourself to an inspection of your operation, or participate in a contest, that you’ll receive some extra spending cash to bolster that bank account.Īnother noticeable difference with Two Point Campus the ability to do some external construction. However, to keep the money rolling in you’ll have to keep students coming back year over year, entice new students to enroll, and make sure the school performs well. At the core, the cash you have on-hand is based on the tuition fees you incur for the students attending your school. Kudosh is a spendable currency based on mini-achievements earned throughout the course of playing the game, used to unlock more items to spend your cash on. Cash is what you’d expect, it lets you purchase classrooms, recreational items, and decorative items that improves the schools appearance and retention. Returning are the two forms of currency in the game: cash and kudosh. Longevity is also an element, it’s best to keep the students happy enough so that they stay to graduate. The previous game focused more on the staff and their well-being, where here it doesn’t matter as much, but making them more effective is another benefit to the students. Perhaps the most standout element of Two Point Campus is the shift towards putting focus on the students and ensuring their success. While this isn’t a game changer, being able to put more than one door on any given room is a major quality of life improvement that I really appreciate. ![]() It does feel like the stream of income comes in faster and easier, as tuition is at a higher rate than patients paying hospital bills. Picking up and moving whole rooms works just like before, but it feels less janky this time around. It’s clear Two Point Studios has been paying a lot of attention to the feedback given to them over the years, as there’s many differences from Two Point Hospital. Alternatively you can keep going until you achieve three-star rating or whatever arbitrary goals you set for yourself beyond that. The main goal is to achieve a one-star rating, which, upon completion unlocks the next level. You’ll build all necessary rooms, place décor, hire staff, and then kick-off the school year. The gameplay loop is rather straightforward: starting a campus with nothing, rated at zero stars, and then making something of it. It’s all manageable and quick to restart in order prevent the same mistakes. It becomes more and more demanding to even achieve a one-star rating school, but I would never classify the game as “hard”. ![]() The third level however, is where the game throws you in the deep end with stringent requirements for even the simplest things. The first two levels you play are the tutorial, introducing you to the mechanics and how everything works with a pretty good safety net. Each with a different theme spanning various schools like culinary, knight, wizard, party, and spy that never ceases to surprise or please at being so zany in its approach. Two Point Campus is a treasure of a management sim you can’t stop playing, easily making it a must-play. Two Point Studio’s brand of humor is extremely British, but even Lori Loughlin couldn’t buy the smile I had on the whole time. Each level chucks expectations out the window like it was the last day of school. There haven’t been many school-focused tycoon-type games, and for that Two Point Studios excels in doing something new and different. This is a much-improved and slightly easier entry, showing lessons learned from 2018’s fantastic Two Point Hospital, as it makes academia fun and humorous in ways you’d least expect. I never went to college, but if I had, I wish it would’ve been to any of the universities I made in my time playing Two Point Campus, the sophomore entry from Two Point Studios.
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